Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Find valuable salvage. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
26 |
Find valuable salvage. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Moved to a new world. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Attacked by enemies that Anson Enright easily defeat. |
5 |
33 |
Gain Enemy if Anson Enright don't already have one. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
Attacked by enemies and injured. |
6 |
39 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
39 |
Gain Enemy if Anson Enright don't already have one. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
42 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
Anson Enright is caught in the periphery of a scandal. |
8 |
45 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |