Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
26 |
A mission goes wrong and Arapa-pe Papa is stranded behind enemy lines. Ejected from the service. |
3 |
26 |
Became a Scout (Courier). |
3 |
29 |
Serve as the courier for an important message from the Imperium. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Psychologically damaged by Arapa-pe Papa's time in the scouts. |
5 |
32 |
Failed to qualify for Worker (Citizen). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
39 |
Betrayed by a friend. One of Arapa-pe Papa's Contacts or Allies betrays Arapa-pe Papa, ending Arapa-pe Papa's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Merchant (Broker). |
7 |
42 |
Embroiled in legal trouble. |
7 |
43 |
Promoted to Merchant (Broker) rank 1. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
47 |
Promoted to Merchant (Broker) rank 2. |