Arch Bailey  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 49 M 12 (2) 9 (1) 10 (1) 7 (0) 7 (0) 7 (0)C9A777
Successful, Natural leader, Strong nerves
 
Skills
Astrogation 0
Carouse 0
Deception 1
Drive (Wheel) 1
Electronics 0
Gun Combat (Slug) 1
Language (Gvegh (Vargr)) 1
Mechanic 1
Medic 0
Pilot 0
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout12
Believer Missionary/Humanitarian Junior Project Worker01
Drifter Wanderer 34
 
Name Type Affinity Enmity Power Influence Species
Hilda Steward Contact 3 1 3 1 Ziadd (F/57)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 19 Arch Bailey discover a world, item or information of worth to the Imperium.
1 22 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
2 22 Voluntarily left Surveyor
2 22 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 23 Arch Bailey accepted an offer of inducements to betray Arch Bailey's faith. Gain 170,000 in cash.
3 26 Returned to Scout (Surveyor).
3 27 Arch Bailey's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
4 30 Voluntarily left Surveyor
4 30 Failed to qualify for Scientist (Scholar).
4 30 Became a Drifter (Wanderer).
4 31 Find Ancient Technology.
4 34 Promoted to Drifter (Wanderer) rank 1.
5 34 Continued as Drifter (Wanderer).
5 37 Survived a risky adventure but gained nothing.
5 38 Promoted to Drifter (Wanderer) rank 2.
6 38 Continued as Drifter (Wanderer).
6 39 Survived a risky adventure but gained nothing.
6 42 Promoted to Drifter (Wanderer) rank 3.
7 42 Continued as Drifter (Wanderer).
7 43 Survived a risky adventure but gained nothing.
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