Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Archie Lamb's Contacts or Allies betrays Archie Lamb, ending Archie Lamb's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Rogue (Thief). |
3 |
26 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
4 |
26 |
Became a Entertainer (Artist). |
4 |
29 |
Public opinion turns on Archie Lamb. |
5 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
30 |
Find an Alien Artifact. |
6 |
33 |
Continued as Believer (Holy Warrior). |
6 |
35 |
A notable academic consults with Archie Lamb about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
37 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
37 |
Continued as Believer (Holy Warrior). |
7 |
40 |
Archie Lamb come into conflict with a splinter group Archie Lamb's own religion which maintains Archie Lamb's version is the wrong one. Gain 1 Rivals. |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
41 |
Archie Lamb do not know what happened to Archie Lamb. There is a gap in Archie Lamb's memory. |
9 |
41 |
Returned to Believer (Holy Warrior). |
9 |
44 |
Opponents of Archie Lamb's belief system ambush Archie Lamb. |
9 |
44 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Retired. |
10 |
45 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |