Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
20 |
Arron Coleman is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
3 |
23 |
Voluntarily left Mainstream Believer |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
Commanding officer takes an interest in Arron Coleman's career. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Refuse to abuse Arron Coleman's position for profit. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Scarred. Fully recovered. |
6 |
35 |
Failed to qualify for Scientist (Scholar). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
37 |
A new romantic starts. Gain an Ally. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
41 |
Suffer from a life-threatening illness. |
8 |
41 |
Failed to qualify for Merchant Academy. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
45 |
Betrayed by a friend. One of Arron Coleman's Contacts or Allies betrays Arron Coleman, ending Arron Coleman's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
45 |
Failed to qualify for Merchant Academy. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
49 |
Forced to muster out. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |