Scout Art Terry  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 49 M 10 (1) 4 (-1) 9 (1) 5 (-1) 5 (-1) 5 (-1)A49555
Tranquil, Hedonistic
 
Skills
Art (Performing) 0
Athletics (Dexterity) 1
Broker 0
Drive (Mole) 1
Flyer 0
Gun Combat (Energy) 1
Investigate 0
Jack-of-All-Trades 1
Mechanic 0
Persuade 1
Pilot (Small Craft) 1
Recon 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie03
Drifter Scavenger 11
Merchant Free Trader 01
Drifter Wanderer 01
Scout Surveyor Scout11
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 22 An investigation takes on a dangerous turn.
2 22 Continued as Agent (Law Enforcement).
2 23 Advanced training in a specialist field.
3 26 Continued as Agent (Law Enforcement).
3 28 Given specialist training in vehicles.
4 30 Voluntarily left Law Enforcement
4 30 Became a Drifter (Scavenger).
4 34 Moved to a new world.
4 34 Promoted to Drifter (Scavenger) rank 1.
5 34 Voluntarily left Scavenger
5 34 Became a Merchant (Free Trader).
5 38 A series of bad deals and decisions force Art Terry into bankruptcy. Art Terry salvages what Art Terry can.
6 38 Switched to Drifter (Wanderer).
6 42 Art Terry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 42 Failed to qualify for Free Trader (Merchant).
7 42 Submitted to the draft.
7 42 Became a Scout (Surveyor).
7 44 When dealing with an alien race, Art Terry botch an opportunity to gather extra intelligence about them.
7 44 Psychologically damaged by Art Terry's time in the scouts.
7 46 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
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