Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
An investigation takes on a dangerous turn. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Given specialist training in vehicles. |
4 |
30 |
Voluntarily left Law Enforcement |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Moved to a new world. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Voluntarily left Scavenger |
5 |
34 |
Became a Merchant (Free Trader). |
5 |
38 |
A series of bad deals and decisions force Art Terry into bankruptcy. Art Terry salvages what Art Terry can. |
6 |
38 |
Switched to Drifter (Wanderer). |
6 |
42 |
Art Terry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
42 |
Failed to qualify for Free Trader (Merchant). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Scout (Surveyor). |
7 |
44 |
When dealing with an alien race, Art Terry botch an opportunity to gather extra intelligence about them. |
7 |
44 |
Psychologically damaged by Art Terry's time in the scouts. |
7 |
46 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |