Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Asa Learmonth join a gambling circle on board. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Asa Learmonth join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Lost eye or limb. Fully recovered. |
4 |
28 |
Failed to qualify for Broker (Merchant). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Switched to Navy (Line/Crew) with previous rank. |
4 |
30 |
Asa Learmonth foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
32 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Navy (Flight) with previous rank. |
5 |
36 |
Severely injured. |
6 |
36 |
Became a Scholar (Physician). |
6 |
38 |
Entangled in a bureaucratic or legal morass that distracts Asa Learmonth from Asa Learmonth's work. |
7 |
40 |
Continued as Scholar (Physician). |
7 |
43 |
Refuse to join a cheat in some fashion. |
7 |
44 |
Promoted to Scholar (Physician) rank 1. |
8 |
44 |
Continued as Scholar (Physician). |
8 |
45 |
Advanced training in a specialist field. |