Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Attempted a risky adventure and was injured. |
2 |
23 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Attacked by enemies that Avery Kirkham easily defeat. |
4 |
31 |
Gain Enemy if Avery Kirkham don't already have one. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Avery Kirkham do not know what happened to Avery Kirkham. There is a gap in Avery Kirkham's memory. |
6 |
35 |
Failed to qualify for Merchant Academy. |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
38 |
Survived a risky adventure but gained nothing. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
43 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
47 |
Promoted to Drifter (Barbarian) rank 3. |