Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
25 |
Risk Barney Walker's fortune on a possibility lucrative deal and win. |
3 |
26 |
Voluntarily left Free Trader |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
29 |
Find valuable salvage. |
4 |
30 |
Voluntarily left Barbarian |
4 |
30 |
Failed to qualify for Field Researcher (Scholar). |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
33 |
Attacked by enemies and injured. |
4 |
33 |
Nearly killed. Owe 40,000 for medical bills. |
4 |
33 |
Gain Enemy if Barney Walker don't already have one. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
6 |
35 |
Became a Entertainer (Performer). |
6 |
39 |
Works is especially well received and popular, making Barney Walker a minor celebrity |
6 |
39 |
Promoted to Entertainer (Performer) rank 1. |
7 |
39 |
Voluntarily left Performer |
7 |
39 |
Returned to Drifter (Barbarian). |
7 |
40 |
Attacked by enemies that Barney Walker easily defeat. |
7 |
40 |
Gain Enemy if Barney Walker don't already have one. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
47 |
Attempted a risky adventure and was wildly successful. |