Bartholomew Clark  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 49 M 2 (-2) 9 (1) 2 (-2) 4 (-1) 11 (1) 7 (0)2924B7
Hassled, Free thinking, Cuddly
 
Skills
Astrogation 1
Athletics 0
Broker 0
Deception 1
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Flyer 0
Gambler 1
Gunner (Screen) 1
Mechanic 1
Melee (Fencing) 1
Melee (Grapple) 1
Melee (Unarmed) 2
Persuade 0
Recon 0
Seafarer 0
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman03
Rogue Pirate Henchman13
Prisoner Fixer 11
Drifter Wanderer 01
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Embroiled in legal trouble.
2 22 Continued as Merchant (Merchant Marine).
2 24 Risk Bartholomew Clark's fortune on a possibility lucrative deal and win.
3 26 Continued as Merchant (Merchant Marine).
3 30 A good deal ensures Bartholomew Clark is living the high life for a few years.
3 30 Forced to muster out.
4 30 Became a Rogue (Pirate) with the new title Lackey.
4 32 Bartholomew Clark spend months in the dangerous criminal underworld.
5 34 Continued as Rogue (Pirate).
5 36 Involved in the planning of an impressive heist.
5 38 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
6 38 Continued as Rogue (Pirate).
6 41 Arrested
7 41 Became a Prisoner (Fixer).
7 42 Bartholomew Clark gain a new Rival among the inmates or guards.
7 45 Promoted to Prisoner (Fixer) rank 1.
7 45 Paroled from prison.
8 45 Became a Drifter (Wanderer).
8 48 Bartholomew Clark run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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