Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Risk Bartholomew Clark's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A good deal ensures Bartholomew Clark is living the high life for a few years. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
32 |
Bartholomew Clark spend months in the dangerous criminal underworld. |
5 |
34 |
Continued as Rogue (Pirate). |
5 |
36 |
Involved in the planning of an impressive heist. |
5 |
38 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
38 |
Continued as Rogue (Pirate). |
6 |
41 |
Arrested |
7 |
41 |
Became a Prisoner (Fixer). |
7 |
42 |
Bartholomew Clark gain a new Rival among the inmates or guards. |
7 |
45 |
Promoted to Prisoner (Fixer) rank 1. |
7 |
45 |
Paroled from prison. |
8 |
45 |
Became a Drifter (Wanderer). |
8 |
48 |
Bartholomew Clark run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |