Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
3 |
24 |
Became a Entertainer (Artist). |
3 |
28 |
Accused of a crime |
4 |
28 |
Became a Prisoner (Thug). |
4 |
31 |
Lost eye or limb. Owe 5,000 for medical bills. |
5 |
32 |
Switched to Prisoner (Inmate) with previous rank. |
5 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Switched to Prisoner (Fixer) with previous rank. |
6 |
40 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
7 |
40 |
Returned to Prisoner (Thug). |
7 |
42 |
Vocational Training. |
7 |
44 |
Promoted to Prisoner (Thug) rank 1. |
7 |
44 |
Paroled from prison. |
8 |
44 |
Became a Drifter (Barbarian). |
8 |
45 |
Attacked by enemies that Basa-Ekawasab Ar easily defeat. |
8 |
45 |
Gain Enemy if Basa-Ekawasab Ar don't already have one. |