Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Baxter Day run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Entertainer (Journalist). |
2 |
23 |
Gain a patron in the arts. Gain an Ally |
2 |
24 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
24 |
Continued as Entertainer (Journalist). |
3 |
27 |
Gain a patron in the arts. Gain an Ally |
4 |
28 |
Voluntarily left Journalist |
4 |
28 |
Became a Merchant (Free Trader). |
4 |
32 |
Given advanced training in a specialist field |
4 |
32 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
34 |
Risk Baxter Day's fortune on a possibility lucrative deal and win. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
39 |
Make an unexpected connection outside Baxter Day's normal circles. Gain a Contact. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
42 |
Make an unexpected connection outside Baxter Day's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
8 |
44 |
Voluntarily left Free Trader |
8 |
44 |
Failed to qualify for Performer (Entertainer). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Scout (Explorer). |
8 |
47 |
Good fortune |