Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Nearly killed. Owe 15,000 for medical bills. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
23 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
23 |
Continued as Merchant (Free Trader). |
3 |
25 |
Make an unexpected connection outside Bennie Sutton's normal circles. Gain a Contact. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
31 |
Nearly killed. Owe 10,000 for medical bills. |
5 |
31 |
Became a Citizen (Corporate). |
5 |
34 |
Bennie Sutton is rewarded for Bennie Sutton's diligence or cunning. |
5 |
35 |
Promoted to Citizen (Corporate) rank 1. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
36 |
Advanced training in a specialist field. |
6 |
39 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
39 |
Continued as Citizen (Corporate). |
7 |
42 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
42 |
Failed to qualify for Surveyor (Scout). |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
45 |
Betrayed by a friend. One of Bennie Sutton's Contacts or Allies betrays Bennie Sutton, ending Bennie Sutton's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
48 |
Bennie Sutton accepted an offer of inducements to betray Bennie Sutton's faith. Gain 300,000 in cash. |
9 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |