Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Good fortune |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Became a Army (Infantry) with the new title Private. |
3 |
26 |
Advanced training in a specialist field |
3 |
27 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
27 |
Voluntarily left Infantry |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Given advanced training in a specialist field |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Voluntarily left Merchant Marine |
6 |
35 |
Failed to qualify for Surveyor (Scout). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Make an unexpected connection outside Benny Foale's normal circles. Gain a Contact. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Surveyor (Scout). |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
46 |
Survived a risky adventure but gained nothing. |