Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Bertram Marsden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Became a Scout (Explorer). |
3 |
27 |
Bertram Marsden's ship is damaged, and Bertram Marsden have to hitch-hike Bertram Marsden's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 5 Contacts. Gain 1 Enemies. |
4 |
27 |
Became a Scholar (Physician). |
4 |
29 |
Work leads to a considerable breakthrough. |
4 |
31 |
Promoted to Scholar (Physician) rank 1. |
5 |
31 |
Continued as Scholar (Physician). |
5 |
32 |
Accused of a crime |
5 |
35 |
Promoted to Scholar (Physician) rank 2. |
6 |
35 |
Became a Prisoner (Fixer). |
6 |
38 |
Disgraced. Word of Bertram Marsden's criminal past reaches Bertram Marsden's homeworld. |
7 |
39 |
Continued as Prisoner (Fixer). |
7 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
43 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
44 |
A guard takes a dislike to Bertram Marsden. |