Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Suffer from a life-threatening illness. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
34 |
Befriended by a senior agent. |
4 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
36 |
Established a network of contacts. Gain 2 contacts. |
5 |
38 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
38 |
Voluntarily left Intelligence |
6 |
38 |
Became a Entertainer (Artist). |
6 |
40 |
One of Bertrand Mulvahil's pieces of art is stolen, and the investigation brings Bertrand Mulvahil into the criminal underworld. |
6 |
42 |
Promoted to Entertainer (Artist) rank 1. |
7 |
42 |
Voluntarily left Artist |
7 |
42 |
Failed to qualify for Broker (Merchant). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
45 |
Make an unexpected connection outside Bertrand Mulvahil's normal circles. Gain a Contact. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |