Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Blaine Wells left the community. |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Encounter a Psionic institute. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Failed to qualify for Star Marine (Marine). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
31 |
Spend several years jumping from world to world in Blaine Wells's scout ship. |
5 |
31 |
Continued as Scout (Surveyor). |
5 |
34 |
Blaine Wells have no idea what happened to Blaine Wells – they found Blaine Wells's ship drifting on the fringes of friendly space. |
6 |
34 |
Failed to qualify for Thief (Rogue). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
38 |
Blaine Wells run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Became a Citizen (Worker). |
7 |
41 |
Blaine Wells gain experience in a technical field as a computer operator or surveyor. |
8 |
42 |
Continued as Citizen (Worker). |
8 |
43 |
Blaine Wells's business expands, Blaine Wells's corporation grows, or the colony thrives. |