Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Gained a contact. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Scout (Explorer). |
2 |
27 |
Boyd Kennedy spend a great deal of time on the fringes of Charted Space. |
2 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
30 |
Continued as Scout (Explorer). |
3 |
33 |
When dealing with an alien race, Boyd Kennedy botch an opportunity to gather extra intelligence about them. |
3 |
33 |
Boyd Kennedy's ship is damaged, and Boyd Kennedy have to hitch-hike Boyd Kennedy's way back across the stars to the nearest scout base. |
3 |
33 |
Gain 3 Contacts. Gain 2 Enemies. |
4 |
34 |
Continued as Scout (Explorer). |
4 |
37 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
5 |
37 |
Failed to qualify for Performer (Entertainer). |
5 |
37 |
Submitted to the draft. |
5 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
41 |
Befriended by a senior agent. |
5 |
41 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
41 |
Continued as Agent (Law Enforcement). |
6 |
44 |
Rewarded for a successful mission. |
6 |
45 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
45 |
Continued as Agent (Law Enforcement). |
7 |
47 |
Boyd Kennedy's work ends up coming home with Boyd Kennedy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |