Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
Display heroism in battle, saving the whole ship. |
2 |
26 |
Commissioned in Navy (Flight) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
29 |
Boyd Rule inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
29 |
Became a Entertainer (Performer). |
5 |
30 |
One of Boyd Rule's pieces of art is stolen, and the investigation brings Boyd Rule into the criminal underworld. |
5 |
33 |
Promoted to Entertainer (Performer) rank 1. |
6 |
33 |
Continued as Entertainer (Performer). |
6 |
36 |
Criticised a questionable political leader on Boyd Rule's homeworld, causing his downfall. Gain an Enemy |
6 |
36 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
6 |
37 |
Promoted to Entertainer (Performer) rank 2. |
7 |
37 |
Continued as Entertainer (Performer). |
7 |
40 |
Join homeworld’s celebrity circles |
7 |
40 |
Gain a contact |
7 |
41 |
Promoted to Entertainer (Performer) rank 3. |
8 |
41 |
Continued as Entertainer (Performer). |
8 |
43 |
Gain a patron in the arts. Gain an Ally |
8 |
45 |
Promoted to Entertainer (Performer) rank 4. |
9 |
45 |
Continued as Entertainer (Performer). |
9 |
47 |
An investigation, tour, project or expedition goes wrong, stranding Boyd Rule far from home. |