Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Became a Citizen (Colonist). |
2 |
23 |
Bryant Hall learn something Bryant Hall should not have – a corporate secret, a political scandal – which Bryant Hall can profit from illegally. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Voluntarily left Colonist |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
36 |
Make an unexpected connection outside Bryant Hall's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
41 |
A sudden war destroys Bryant Hall's trade routes and contacts, forcing Bryant Hall to flee that region of space. |
6 |
41 |
Gain rebels as Enemy |
7 |
41 |
Failed to qualify for Journalist (Entertainer). |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
42 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
42 |
Failed to qualify for Merchant Academy. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
45 |
Bryant Hall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Failed to qualify for Intelligence (Agent). |
9 |
45 |
Switched to Drifter (Wanderer). |
9 |
47 |
Attacked by enemies that Bryant Hall easily defeat. |
9 |
47 |
Gain Enemy if Bryant Hall don't already have one. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Retired at age 49. |