Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Invited to take part in a controversial event or exhibition that improves Burrell Martin's social standing. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
An investigation, tour, project or expedition goes wrong, stranding Burrell Martin far from home. |
4 |
30 |
Became a Merchant (Broker). |
4 |
31 |
Make an unexpected connection outside Burrell Martin's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
35 |
Burrell Martin's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
41 |
Given advanced training in a specialist field |
7 |
42 |
Continued as Merchant (Broker). |
7 |
45 |
Risk Burrell Martin's fortune on a possibility lucrative deal and win. |