Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Scout (Surveyor). |
2 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
A series of bad deals and decisions force Burt Corbeld into bankruptcy. Burt Corbeld salvages what Burt Corbeld can. |
4 |
28 |
Failed to qualify for Surveyor (Scout). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Navy (Line/Crew). |
4 |
32 |
Special assignment or duty on board ship. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
36 |
Betrayed by a friend. One of Burt Corbeld's Contacts or Allies betrays Burt Corbeld, ending Burt Corbeld's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
38 |
Burt Corbeld come into conflict with a splinter group Burt Corbeld's own religion which maintains Burt Corbeld's version is the wrong one. Gain 2 Rivals. |
6 |
40 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
40 |
Continued as Believer (Mainstream Believer). |
7 |
41 |
Burt Corbeld aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
46 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |