Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Burt Watson's work ends up coming home with Burt Watson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Became a Rogue (Thief). |
2 |
23 |
Arrested |
3 |
23 |
Became a Prisoner (Thug). |
3 |
24 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Continued as Prisoner (Thug). |
4 |
29 |
A guard takes a dislike to Burt Watson. |
5 |
31 |
Switched to Prisoner (Fixer) with previous rank. |
5 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Continued as Prisoner (Fixer). |
6 |
38 |
Beaten by a prison gang. |
6 |
38 |
Nearly killed. Owe 35,000 for medical bills. |
7 |
39 |
Continued as Prisoner (Fixer). |
7 |
42 |
Disgraced. Word of Burt Watson's criminal past reaches Burt Watson's homeworld. |
8 |
43 |
Returned to Prisoner (Thug). |
8 |
45 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |