Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
20 |
Win a prestigious prize for Cameron McDermot's work. |
2 |
22 |
Voluntarily left Field Researcher |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
24 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
Find valuable salvage. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
32 |
Failed to qualify for Journalist (Entertainer). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Make an unexpected connection outside Cameron McDermot's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Embroiled in legal trouble. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Embroiled in legal trouble. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |