Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Carl Baker commit a legendary crime. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
27 |
Moved to a new world. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Citizen (Corporate). |
4 |
31 |
Carl Baker's business expands, Carl Baker's corporation grows, or the colony thrives. |
5 |
34 |
Voluntarily left Corporate |
5 |
34 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
5 |
37 |
Crime pays off. Gain victim as Enemy. |
6 |
38 |
Continued as Rogue (Pirate). |
6 |
40 |
Betrayed by a friend. One of Carl Baker's Contacts or Allies betrays Carl Baker, ending Carl Baker's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Entertainer (Performer). |
7 |
42 |
Carl Baker is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
46 |
Carl Baker refused an offer of inducements to betray Carl Baker's faith. Gain 3 enemies. |
8 |
46 |
Forced to continue current assignment. |
8 |
46 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |