Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
22 |
Refused to perform research that goes against Carleton Bethune's conscience. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
26 |
Win a prestigious prize for Carleton Bethune's work. |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Voluntarily left Scientist |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Attempted a risky adventure and was injured. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Attacked by enemies that Carleton Bethune easily defeat. |
5 |
38 |
Gain Enemy if Carleton Bethune don't already have one. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
38 |
Voluntarily left Wanderer |
6 |
38 |
Became a Scout (Surveyor). |
6 |
39 |
Carleton Bethune's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
44 |
Carleton Bethune's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
7 |
46 |
Forced to muster out. |