Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
A good deal ensures Carleton Chambers is living the high life for a few years. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Marine (Star Marine). |
3 |
28 |
A mission goes wrong; Carleton Chambers and several others are captured and mistreated by the enemy. Gain Carleton Chambers's jailer as an Enemy. |
4 |
28 |
Became a Army (Cavalry) with the new title Private. |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
30 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
A good deal ensures Carleton Chambers is living the high life for a few years. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Carleton Chambers's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Opponents of Carleton Chambers's belief system ambush Carleton Chambers. |
7 |
39 |
Nearly killed. Owe 25,000 for medical bills. |
8 |
39 |
Became a Drifter (Scavenger). |
8 |
42 |
Find valuable salvage. |
9 |
43 |
Continued as Drifter (Scavenger). |
9 |
46 |
Carleton Chambers run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
46 |
Retired at age 46. |