Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that Carlos Palmer left the community. |
2 |
22 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Psion (Psi-Warrrior) rank 1. |
3 |
26 |
Continued as Psion (Psi-Warrrior). |
3 |
30 |
Spent time mastering mind and body. |
3 |
30 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
4 |
30 |
Continued as Psion (Psi-Warrrior). |
4 |
31 |
Gain a contact outside of normal circles. |
4 |
34 |
Promoted to Psion (Psi-Warrrior) rank 3. |
5 |
34 |
Continued as Psion (Psi-Warrrior). |
5 |
36 |
Psionic strength increases. |
5 |
38 |
Promoted to Psion (Psi-Warrrior) rank 4. |
6 |
38 |
Continued as Psion (Psi-Warrrior). |
6 |
41 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
41 |
Became a Scout (Surveyor). |
7 |
43 |
Carlos Palmer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Carlos Palmer fail to help. Gain an Enemy. |
7 |
43 |
Psychologically damaged by Carlos Palmer's time in the scouts. |
7 |
45 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
45 |
Attempted to change assignments. |
8 |
45 |
Failed to qualify for Explorer (Scout). |
8 |
45 |
Continued as Scout (Surveyor). |
8 |
46 |
Carlos Palmer's ship is damaged, and Carlos Palmer have to hitch-hike Carlos Palmer's way back across the stars to the nearest scout base. |
8 |
46 |
Gain 4 Contacts. Gain 3 Enemies. |