Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Moved to a new world. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Entertainer (Journalist). |
2 |
25 |
An investigation, tour, project or expedition goes wrong, stranding Carlton George far from home. |
3 |
25 |
Failed to qualify for Merchant Academy. |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Explorer). |
3 |
27 |
Perform an exemplary service for the scouts. |
3 |
29 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
29 |
Continued as Scout (Explorer). |
4 |
33 |
When dealing with an alien race, Carlton George have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
33 |
Promoted to Scout (Explorer) rank 2. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Switched to Scout (Surveyor) with previous rank. |
5 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Failed to qualify for Field Researcher (Scholar). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
39 |
Survived a risky adventure but gained nothing. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
Retired at age 48. |