Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
26 |
When dealing with an alien race, Carrie Mcabe botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Carrie Mcabe inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Voluntarily left Surveyor |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
A good deal ensures Carrie Mcabe is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Smuggle illegal items onto a planet. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Make an unexpected connection outside Carrie Mcabe's normal circles. Gain a Contact. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Failed to qualify for Corporate (Citizen). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
42 |
Carrie Mcabe's work ends up coming home with Carrie Mcabe, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
42 |
Failed to qualify for Journalist (Entertainer). |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
46 |
Suffer from a life-threatening illness. |