Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Lost eye or limb. |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Betrayed by a friend. One of Carroll Sims's Contacts or Allies betrays Carroll Sims, ending Carroll Sims's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Failed to qualify for Explorer (Scout). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Returned to Army (Cavalry). |
3 |
27 |
Surrounded and outnumbered by the enemy, Carroll Sims hold out until relief arrives. |
3 |
29 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Army (Infantry) with previous rank. |
4 |
32 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
32 |
Gain rebels as Enemy |
5 |
32 |
Became a Scout (Surveyor). |
5 |
35 |
Psychologically damaged by Carroll Sims's time in the scouts. |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
39 |
Carroll Sims run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Carroll Sims aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
41 |
Returned to Drifter (Wanderer). |
8 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
49 |
Forced to muster out. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
Retired at age 49. |