Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Nearly killed. Owe 22,500 for medical bills. |
1 |
20 |
Gain Enemy if Cary Arthur don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Voluntarily left Barbarian |
2 |
22 |
Became a Citizen (Worker). |
2 |
23 |
Cary Arthur learn something Cary Arthur should not have – a corporate secret, a political scandal – which Cary Arthur can profit from illegally. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Gained a contact. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
Cary Arthur's business expands, Cary Arthur's corporation grows, or the colony thrives. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
37 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Line/Crew (Navy). |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Cary Arthur is blamed for an accident that causes the death of several crew members. Cary Arthur's guilt drives Cary Arthur to excel. |
7 |
40 |
Failed to qualify for Explorer (Scout). |
7 |
40 |
Switched to Drifter (Wanderer). |
7 |
42 |
Find valuable salvage. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
48 |
Spend time with an alien race. Gain a contact. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 2. |