Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Scientist (Scholar). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
31 |
Continued as Merchant (Merchant Marine). |
3 |
35 |
Forced to muster out. |
4 |
35 |
Became a Drifter (Barbarian). |
4 |
39 |
Betrayed by a friend. One of Cary Henderson's Contacts or Allies betrays Cary Henderson, ending Cary Henderson's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
39 |
Failed to qualify for Pirate (Rogue). |
5 |
39 |
Switched to Drifter (Wanderer). |
5 |
40 |
Attempted a risky adventure and was injured. |
5 |
40 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
43 |
Continued as Drifter (Wanderer). |
6 |
47 |
Cary Henderson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |