Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Casper Evans's ship is damaged, and Casper Evans have to hitch-hike Casper Evans's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 3 Contacts. Gain 2 Enemies. |
2 |
21 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
24 |
Casper Evans secretly provide religious rites for a dying leader or noble, although they do not share Casper Evans's faith. Gain an Ally in the family and a Rival who disagrees with Casper Evans's choice. |
2 |
25 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
25 |
Continued as Believer (Missionary/Humanitarian). |
3 |
26 |
Opponents of Casper Evans's belief system ambush Casper Evans. |
3 |
26 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
4 |
26 |
Became a Citizen (Colonist). |
4 |
29 |
Casper Evans is rewarded for Casper Evans's diligence or cunning. |
4 |
30 |
Promoted to Citizen (Colonist) rank 1. |
5 |
30 |
Continued as Citizen (Colonist). |
5 |
33 |
A revolution, attack or other unusual event throws Casper Evans's life into chaos, forcing Casper Evans to leave the planet. |
6 |
33 |
Became a Drifter (Barbarian). |
6 |
35 |
Birth or Death involving a family member or close friend. |
7 |
37 |
Continued as Drifter (Barbarian). |
7 |
39 |
Attacked by enemies and injured. |
7 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
39 |
Gain Enemy if Casper Evans don't already have one. |
8 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Continued as Drifter (Barbarian). |
9 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
45 |
Continued as Drifter (Barbarian). |
9 |
47 |
Suffer from a life-threatening illness. |
10 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |