Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
2 |
19 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
23 |
Continued as Believer (Missionary/Humanitarian). |
3 |
26 |
Amnesia. |
4 |
27 |
Continued as Believer (Missionary/Humanitarian). |
4 |
28 |
A notable academic consults with Charles Dwan about a publication or documentary he is working on. Gain a Contact in academia. |
4 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
33 |
Charles Dwan accepted an offer of inducements to betray Charles Dwan's faith. Gain 260,000 in cash. |
5 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Scout (Explorer). |
6 |
38 |
Charles Dwan survey an alien world. |
6 |
39 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Explorer). |
7 |
40 |
Charles Dwan's ship is damaged, and Charles Dwan have to hitch-hike Charles Dwan's way back across the stars to the nearest scout base. |
7 |
40 |
Gain 4 Contacts. Gain 3 Enemies. |
8 |
40 |
Became a Merchant (Broker). |
8 |
41 |
Make an unexpected connection outside Charles Dwan's normal circles. Gain a Contact. |
8 |
44 |
Promoted to Merchant (Broker) rank 1. |
9 |
44 |
Continued as Merchant (Broker). |
9 |
47 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
48 |
Forced to continue current assignment. |
9 |
48 |
Promoted to Merchant (Broker) rank 2. |