Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Became a Scout (Explorer). |
2 |
26 |
Spend several years jumping from world to world in Cicero Johnson's scout ship. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
Cicero Johnson's ship is damaged, and Cicero Johnson have to hitch-hike Cicero Johnson's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 2 Contacts. Gain 2 Enemies. |
4 |
27 |
Failed to qualify for Army Support (Army). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
30 |
Cicero Johnson do not know what happened to Cicero Johnson. There is a gap in Cicero Johnson's memory. |
5 |
30 |
Became a Citizen (Worker). |
5 |
34 |
Advanced training in a specialist field. |
5 |
34 |
Promoted to Citizen (Worker) rank 1. |
6 |
34 |
Continued as Citizen (Worker). |
6 |
37 |
Good fortune |
7 |
38 |
Continued as Citizen (Worker). |
7 |
42 |
Cicero Johnson's business expands, Cicero Johnson's corporation grows, or the colony thrives. |
8 |
42 |
Continued as Citizen (Worker). |
8 |
45 |
A new romantic starts. Gain an Ally. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Retired at age 46. |