Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Cicero Peterson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
24 |
Rewarded for a successful mission. |
2 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
24 |
Voluntarily left Intelligence |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
Vessel participates in a diplomatic mission. |
3 |
26 |
Gain a contact. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Line/Crew (Navy). |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
31 |
Failed to qualify for Merchant Academy. |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Gain Enemy if Cicero Peterson don't already have one. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Suffer from a life-threatening illness. |
7 |
36 |
Became a Scholar (Physician). |
7 |
38 |
Refuse to join a cheat in some fashion. |
8 |
40 |
Attempted to change assignments. |
8 |
40 |
Switched to Scholar (Scientist) with previous rank. |
8 |
41 |
Entangled in a bureaucratic or legal morass that distracts Cicero Peterson from Cicero Peterson's work. |
9 |
44 |
Continued as Scholar (Scientist). |
9 |
48 |
Good fortune |
9 |
48 |
Promoted to Scholar (Scientist) rank 1. |