Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
Claire Vasquez's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
26 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
28 |
Expand the field of Athletics (Strength), but gain a Rival in Claire Vasquez's former tutor. |
3 |
30 |
Dropped out of the merchant academy. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
When dealing with an alien race, Claire Vasquez botch an opportunity to gather extra intelligence about them. |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Became a Citizen (Worker). |
5 |
35 |
Good fortune |
6 |
38 |
Voluntarily left Worker |
6 |
38 |
Returned to Drifter (Wanderer). |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
Attacked by enemies and injured. |
7 |
46 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
7 |
46 |
Gain Enemy if Claire Vasquez don't already have one. |