Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Join a social movement. |
1 |
26 |
Left the colonies with honors. |
2 |
26 |
Failed to qualify for Ground Assault (Marine). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Army (Army Support) with the new title Private. |
2 |
30 |
Advanced training in a specialist field |
3 |
30 |
Continued as Army (Army Support). |
3 |
32 |
Moved to a new world. |
4 |
34 |
Voluntarily left Army Support |
4 |
34 |
Failed to qualify for Worker (Citizen). |
4 |
34 |
Became a Drifter (Barbarian). |
4 |
38 |
Clark Archer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
38 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
40 |
Become deeply involved in politics on Clark Archer's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
42 |
Voluntarily left Diplomat |
6 |
42 |
Became a Scout (Explorer). |
6 |
44 |
Clark Archer discover a world, item or information of worth to the Imperium. |
6 |
46 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |