Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
25 |
An investigation takes on a dangerous turn. |
2 |
25 |
Accepted a deal with criminal or other figure under investigation. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Go undercover to investigate an enemy. |
3 |
27 |
Political upheaval strikes Clark Carrington's homeworld, and Clark Carrington is caught up in the revolution. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Agent (Intelligence) rank 3. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
37 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
41 |
Clark Carrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Became a Scholar (Physician). |
7 |
42 |
Entangled in a bureaucratic or legal morass that distracts Clark Carrington from Clark Carrington's work. |
8 |
45 |
Voluntarily left Physician |
8 |
45 |
Failed to qualify for Enforcer (Rogue). |
8 |
45 |
Returned to Drifter (Scavenger). |
8 |
49 |
Suffer from a life-threatening illness. |
9 |
49 |
Died at age 49 |