Retired Corporal Clark Dixon  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 49 M 4 (-1) 1 (-2) 1 (-2) 13 (2) 5 (-1) 8 (0)411D58
Foolhardy, Strange, Subtle
 
Skills
Art (Performing) 0
Athletics 0
Broker 1
Deception 2
Electronics (Comms) 1
Electronics (Computers) 1
Gun Combat (Archaic) 2
Gun Combat (Slug) 1
Language (Trokh (Aslan)) 1
Mechanic 0
Melee (Fencing) 1
Persuade 1
Pilot (Small Craft) 1
Recon 2
Science (Physical Sciences/Physics) 1
Seafarer 0
Stealth 0
Streetwise 1
CareerAssignmentTitleRankTerms
Rogue Pirate Corporal22
Drifter Wanderer 14
Agent Intelligence Agent11
Drifter Scavenger 01
Merchant Free Trader 11
Scout Courier 01
 
Name Type Affinity Enmity Power Influence Species
Carl Keating Enemy 0 3 4 3 Darrian, Imperium (M/76)
Elma Barry Enemy 0 1 1 2 Darrian, Imperium (F/80)
Artie Hill Contact 2 1 0 0 Darrian, Imperium (M/19)
Donna Archer Contact 1 1 3 1 Libert (F/27)
Christy Weaver Enemy 0 3 0 6 Darrian, Imperium (F/37)
Esta Wells Enemy 0 4 0 0 Darrian, Imperium (F/25)
An incident occured.
 
Term Age History
1 18 Became a Rogue (Pirate) with the new title Lackey.
1 20 Involved in the planning of an impressive heist.
1 22 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
2 22 Continued as Rogue (Pirate).
2 26 Involved in the planning of an impressive heist.
2 26 Promoted to Rogue (Pirate) rank 2 with the new title Corporal.
3 26 Voluntarily left Pirate
3 26 Became a Drifter (Wanderer).
3 27 Clark Dixon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 27 Became a Agent (Intelligence).
4 28 Go undercover to investigate an enemy.
4 28 A police detective or rival criminal forces Clark Dixon to flee and vows to hunt Clark Dixon down. Gain an Enemy.
4 31 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
5 31 Voluntarily left Intelligence
5 31 Failed to qualify for Field Researcher (Scholar).
5 31 Switched to Drifter (Scavenger).
6 35 Voluntarily left Scavenger
6 35 Became a Merchant (Free Trader).
6 37 Embroiled in legal trouble.
6 39 Promoted to Merchant (Free Trader) rank 1.
7 39 Voluntarily left Free Trader
7 39 Failed to qualify for Performer (Entertainer).
7 39 Submitted to the draft.
7 39 Became a Scout (Courier).
7 40 Clark Dixon's ship is damaged, and Clark Dixon have to hitch-hike Clark Dixon's way back across the stars to the nearest scout base.
7 40 Gain 2 Contacts. Gain 2 Enemies.
8 40 Failed to qualify for Broker (Merchant).
8 40 Returned to Drifter (Wanderer).
8 43 Spend time with an alien race. Gain a contact.
8 44 Promoted to Drifter (Wanderer) rank 1.
9 44 Continued as Drifter (Wanderer).
9 45 Severely injured. Fully recovered. Owe 5,000 for medical bills.
10 45 Failed to qualify for Free Trader (Merchant).
10 45 Continued as Drifter (Wanderer).
10 49 Clark Dixon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 49 Aging Crisis. Owe 60,000 for medical bills.
11 49 Retired at age 49.
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