Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Risk Clement Hall's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Make an unexpected connection outside Clement Hall's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Moved to a new world. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
A good deal ensures Clement Hall is living the high life for a few years. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Soulhunter Flight (Soulhunter). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Soulhunter (Soulhunter Support) with the new title Least Claw. |
5 |
35 |
Trapped behind enemy lines. |
5 |
38 |
Promoted to Soulhunter (Soulhunter Support) rank 1 with the new title Third Claw. |
6 |
38 |
Continued as Soulhunter (Soulhunter Support). |
6 |
40 |
Given a special assignment or duty on board Clement Hall's ship. |
7 |
42 |
Voluntarily left Soulhunter Support |
7 |
42 |
Switched to Merchant (Broker). |