Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Voluntarily left Performer |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
Cleo Weakman's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Cleo Weakman do not know what happened to Cleo Weakman. There is a gap in Cleo Weakman's memory. |
4 |
27 |
Failed to qualify for Journalist (Entertainer). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
30 |
Betrayed by a friend. One of Cleo Weakman's Contacts or Allies betrays Cleo Weakman, ending Cleo Weakman's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Failed to qualify for Surveyor (Scout). |
5 |
30 |
Returned to Drifter (Scavenger). |
5 |
31 |
Survived a risky adventure but gained nothing. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
37 |
Cleo Weakman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Switched to Scout (Surveyor) with previous rank. |
7 |
40 |
Psychologically damaged by Cleo Weakman's time in the scouts. |
8 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Retired. |
8 |
43 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
47 |
Gained a contact. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |