Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Drafted into Explorer |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Became a Scout (Explorer). |
2 |
23 |
Cody Heriot have no idea what happened to Cody Heriot – they found Cody Heriot's ship drifting on the fringes of friendly space. |
3 |
23 |
Failed to qualify for Intelligence (Agent). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Embroiled in legal trouble. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Given advanced training in a specialist field |
5 |
31 |
Voluntarily left Merchant Marine |
5 |
31 |
Became a Navy (Line/Crew). |
5 |
35 |
Cody Heriot join a gambling circle on board. |
5 |
35 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
36 |
Cody Heriot foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
39 |
Continued as Navy (Line/Crew). |
7 |
41 |
Vessel participates in a diplomatic mission. |
8 |
43 |
Continued as Navy (Line/Crew). |
8 |
44 |
Vessel participates in a diplomatic mission. |