Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Scarred. Fully recovered. |
2 |
20 |
Became a Entertainer (Journalist). |
2 |
24 |
An investigation, tour, project or expedition goes wrong, stranding Cornelius Dickman far from home. |
3 |
24 |
Failed to qualify for Enforcer (Rogue). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Attacked by enemies that Cornelius Dickman easily defeat. |
3 |
27 |
Gain Enemy if Cornelius Dickman don't already have one. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
31 |
Gain Enemy if Cornelius Dickman don't already have one. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
33 |
Attempted a risky adventure and was wildly successful. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
37 |
Find valuable salvage. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Failed to qualify for Corporate (Citizen). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
43 |
Cornelius Dickman is blamed for an accident that causes the death of several crew members. Cornelius Dickman's guilt drives Cornelius Dickman to excel. |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Cornelius Dickman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
44 |
Switched to Drifter (Wanderer). |
9 |
47 |
Moved to a new world. |
9 |
48 |
Promoted to Drifter (Wanderer) rank 1. |