Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Nearly killed. Owe 15,000 for medical bills. |
2 |
19 |
Became a Scout (Courier). |
2 |
20 |
Crawford Diaz's scout ship is one of the first on the scene to rescue the survivors of a disaster but Crawford Diaz fail to help. Gain an Enemy. |
2 |
20 |
Crawford Diaz's ship is damaged, and Crawford Diaz have to hitch-hike Crawford Diaz's way back across the stars to the nearest scout base. |
2 |
20 |
Gain 6 Contacts. Gain 1 Enemies. |
2 |
23 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
23 |
Continued as Scout (Courier). |
3 |
27 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Scholar (Scientist). |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Scholar (Physician) with previous rank. |
5 |
35 |
Assigned to work on a secret project for a patron or organisation. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Scholar (Physician) rank 1. |
6 |
35 |
Continued as Scholar (Physician). |
6 |
38 |
Caught cheating in some fashion, advancing Crawford Diaz's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
38 |
An expedition or voyage goes wrong, leaving Crawford Diaz stranded in the wilderness. |
6 |
38 |
Gain an Enemy |
6 |
39 |
Promoted to Scholar (Physician) rank 2. |
7 |
39 |
Continued as Scholar (Physician). |
7 |
41 |
Advanced training in a specialist field. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Failed to qualify for Scientist (Scholar). |
8 |
43 |
Continued as Scholar (Physician). |
8 |
47 |
Assigned to work on a secret project for a patron or organisation. |