Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Administrator) with the new title Assistant. |
1 |
22 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
2 |
22 |
Continued as Noble (Administrator). |
2 |
24 |
Become deeply involved in politics on Crawford Reed's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
3 |
26 |
Voluntarily left Administrator |
3 |
26 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
28 |
Made lifelong friends. Gain 1 Allies. |
3 |
30 |
Graduated with honors. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Risk Crawford Reed's fortune on a possibility lucrative deal and win. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
A good deal ensures Crawford Reed is living the high life for a few years. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Victim of a crime |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |