Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Dale Aubert's work ends up coming home with Dale Aubert, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
22 |
Opponents of Dale Aubert's belief system ambush Dale Aubert. |
2 |
22 |
Severely injured. Owe 25,000 for medical bills. |
3 |
22 |
Failed to qualify for Pirate (Rogue). |
3 |
22 |
Became a Drifter (Wanderer). |
3 |
23 |
Spend time with an alien race. Gain a contact. |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Failed to qualify for Artist (Entertainer). |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
33 |
Betrayed by a friend. One of Dale Aubert's Contacts or Allies betrays Dale Aubert, ending Dale Aubert's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
Dale Aubert secretly provide religious rites for a dying leader or noble, although they do not share Dale Aubert's faith. Gain an Ally in the family and a Rival who disagrees with Dale Aubert's choice. |
7 |
37 |
Continued as Believer (Mainstream Believer). |
7 |
38 |
Dale Aubert accepted an offer of inducements to betray Dale Aubert's faith. Gain 180,000 in cash. |
8 |
41 |
Failed to qualify for Free Trader (Merchant). |
8 |
41 |
Switched to Drifter (Barbarian). |
8 |
44 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Returned to Believer (Holy Warrior). |
9 |
46 |
Dale Aubert have been following false teachings! |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |