Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Severely injured. Owe 10,000 for medical bills. |
2 |
19 |
Became a Army (Cavalry) with the new title Private. |
2 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
21 |
Failed to qualify for Broker (Merchant). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Continued as Army (Cavalry). |
3 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
22 |
Failed to qualify for Broker (Merchant). |
4 |
22 |
Became a Drifter (Wanderer). |
4 |
26 |
Dale Mitchell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
26 |
Failed to qualify for Performer (Entertainer). |
5 |
26 |
Continued as Drifter (Wanderer). |
5 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
30 |
Continued as Drifter (Wanderer). |
6 |
34 |
Betrayed by a friend. One of Dale Mitchell's Contacts or Allies betrays Dale Mitchell, ending Dale Mitchell's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
34 |
Became a Merchant (Broker). |
7 |
38 |
Imperial trade restrictions force Dale Mitchell out of business. |
7 |
38 |
Promoted to Merchant (Broker) rank 1. |
8 |
38 |
Continued as Merchant (Broker). |
8 |
41 |
Gained a contact. |
9 |
42 |
Continued as Merchant (Broker). |
9 |
43 |
Victim of a crime |