Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
28 |
Embroiled in legal trouble. |
3 |
30 |
Continued as Merchant (Merchant Marine). |
3 |
32 |
Make an unexpected connection outside Daniel Beley's normal circles. Gain a Contact. |
3 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
34 |
Continued as Merchant (Merchant Marine). |
4 |
37 |
Daniel Beley's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
37 |
Failed to qualify for Field Researcher (Scholar). |
5 |
37 |
Became a Drifter (Scavenger). |
5 |
38 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
38 |
Failed to qualify for Artist (Entertainer). |
6 |
38 |
Switched to Drifter (Wanderer). |
7 |
42 |
Continued as Drifter (Wanderer). |